Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Join homeworld’s celebrity circles |
1 |
20 |
Gain a contact |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
A police detective or rival criminal forces Ambrose Fleming to flee and vows to hunt Ambrose Fleming down. Gain an Enemy. |
5 |
31 |
Returned to Entertainer (Journalist). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Voluntarily left Journalist |
6 |
35 |
Became a Citizen (Corporate). |
6 |
37 |
Gained a contact. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |