Senior Crewman Ambrose Lee  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 39 M 7 (0) 10 (1) 6 (0) 7 (0) 10 (1) 12 (2)7A67AC
Goal Orientated
 
Skills
Astrogation 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Profession (Worker/Polymers) 1
Science (Space Sciences) 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
 
Name Type Affinity Enmity Power Influence Species
Albertha Hogan Ally 2 1 2 0 Suerrat (F/39)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Ambrose Lee's normal circles. Gain a Contact.
2 22 Continued as Merchant (Merchant Marine).
2 24 A good deal ensures Ambrose Lee is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 30 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 36 A series of bad deals and decisions force Ambrose Lee into bankruptcy. Ambrose Lee salvages what Ambrose Lee can.
5 38 Forced to muster out.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙