Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Field Researcher (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Made lifelong friends. Gain 1 Allies. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Angelo Raby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Returned to Scout (Surveyor). |
5 |
32 |
Angelo Raby have no idea what happened to Angelo Raby – they found Angelo Raby's ship drifting on the fringes of friendly space. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |