Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Antonio Fletcher survey an alien world. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Antonio Fletcher's ship is damaged, and Antonio Fletcher have to hitch-hike Antonio Fletcher's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
24 |
Became a Entertainer (Performer). |
4 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Antonio Fletcher's Contacts or Allies betrays Antonio Fletcher, ending Antonio Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |