Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Arch Kelley's business expands, Arch Kelley's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Severely injured. Owe 15,000 for medical bills. |
5 |
29 |
Failed to qualify for Marine Support (Marine). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
32 |
Arch Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
36 |
Arch Kelley's ship is damaged, and Arch Kelley have to hitch-hike Arch Kelley's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 6 Contacts. Gain 1 Enemies. |