Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Refuse to abuse Arch Marsden's position for profit. |
2 |
24 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Voluntarily left Line/Crew |
3 |
24 |
Became a Rogue (Thief). |
3 |
27 |
Involved in the planning of an impressive heist. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
A crime lord considers Arch Marsden his protégé. |
4 |
32 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
36 |
Betrayed by a friend. One of Arch Marsden's Contacts or Allies betrays Arch Marsden, ending Arch Marsden's career. That Contact or Ally becomes a Rival or Enemy. |