Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Archie Jones's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archie Jones fail to help. Gain an Enemy. |
1 |
21 |
Archie Jones's ship is damaged, and Archie Jones have to hitch-hike Archie Jones's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Archie Jones inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
25 |
Became a Scholar (Scientist). |
4 |
28 |
Make a breakthrough in Archie Jones's field. |
4 |
29 |
Promoted to Scholar (Scientist) rank 1. |
5 |
29 |
Continued as Scholar (Scientist). |
5 |
30 |
A rival researcher blackens Archie Jones's name or steals Archie Jones's research. Gain a Rival. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
37 |
A disaster leaves several injured, and others blame Archie Jones, forcing Archie Jones to leave Archie Jones's career. Gain a Rival. |
6 |
37 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |