Arlie Carson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 39 M 7 (0) 12 (2) 6 (0) 10 (1) 9 (1) 5 (-1)None7C6A95
Cuddly, Brutish
 
Skills
Astrogation 0
Athletics 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Investigate 0
Medic 0
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Profession (Worker/Metalworking) 1
Science (Physical Sciences/Physics) 1
Science (Social Sciences/Sophontology) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 11
Drifter Scavenger 13
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Ferdinand Remmington Ally 5 0 2 5 Halka (M/26)
Brad McGrath Contact 1 0 0 0 Halka (M/25)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 Work for an eccentric but brilliant mentor, who becomes an Ally.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Voluntarily left Field Researcher
2 22 Failed to qualify for Colonist (Citizen).
2 22 Became a Drifter (Scavenger).
2 23 Attacked by enemies and injured.
2 23 Injured. Fully recovered. Owe 2,500 for medical bills.
2 23 Gain Enemy if Arlie Carson don't already have one.
3 26 Continued as Drifter (Scavenger).
3 27 Gained a contact.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 33 Encounter a Psionic institute.
4 33 Tested for psionic powers
4 34 Forced to muster out.
5 34 Became a Scout (Surveyor).
5 36 Arlie Carson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
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