Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Severely injured. Owe 20,000 for medical bills. |
1 |
22 |
Gain Enemy if Art Sullivan don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Art Sullivan's Contacts or Allies betrays Art Sullivan, ending Art Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Art Sullivan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Art Sullivan fail to help. Gain an Enemy. |
5 |
35 |
Injured. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Voluntarily left Surveyor |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |