Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Aubrey Brown's life into chaos, forcing Aubrey Brown to leave the planet. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Aubrey Brown's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Aubrey Brown into bankruptcy. Aubrey Brown salvages what Aubrey Brown can. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Aubrey Brown don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |