Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Drafted into Cavalry |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Lost eye or limb. Fully recovered. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Bartholomew Mar's Contacts or Allies betrays Bartholomew Mar, ending Bartholomew Mar's career. That Contact or Ally becomes a Rival or Enemy. |