Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Scout (Surveyor). |
4 |
28 |
Barton Ellis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Barton Ellis fail to help. Gain an Enemy. |
4 |
28 |
Barton Ellis's ship is damaged, and Barton Ellis have to hitch-hike Barton Ellis's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Opponents of Barton Ellis's belief system ambush Barton Ellis. |
6 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
33 |
Became a Citizen (Colonist). |
7 |
37 |
Barton Ellis learn something Barton Ellis should not have – a corporate secret, a political scandal – which Barton Ellis can profit from illegally. |
7 |
37 |
Promoted to Citizen (Colonist) rank 1. |