Benedict Myers  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 39 M 4 (-1) 10 (1) 3 (-1) 7 (0) 6 (0) 8 (0)4A3768
Suspicious of strangers
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Drive (Walker) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Grapple) 1
Profession (Spacer) 0
Recon 0
Steward 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Drifter Barbarian 01
Drifter Scavenger 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Benedict Myers is rewarded for Benedict Myers's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 29 Benedict Myers's business expands, Benedict Myers's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 32 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5 32 Became a Drifter (Barbarian).
5 33 Benedict Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Failed to qualify for Engineer/Gunner (Navy).
6 33 Switched to Drifter (Scavenger).
6 36 Find valuable salvage.
6 37 Forced to muster out.
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