Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
Bertram Freeman is forced out because of censorship or controversy. What truth did Bertram Freeman get too close to? |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Bertram Freeman's work ends up coming home with Bertram Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Bertram Freeman's ship or starport is destroyed by criminals. Gain them as an Enemy. |