Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Bill Dabs is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Bill Dabs's work ends up coming home with Bill Dabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Entertainer (Journalist). |
4 |
27 |
Bill Dabs is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
27 |
Became a Citizen (Colonist). |
5 |
29 |
Bill Dabs learn something Bill Dabs should not have – a corporate secret, a political scandal – which Bill Dabs can profit from illegally. |
5 |
31 |
Promoted to Citizen (Colonist) rank 1. |
6 |
31 |
Continued as Citizen (Colonist). |
6 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
33 |
Became a Drifter (Barbarian). |
7 |
37 |
Suffer from a life-threatening illness. |