Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Bonnie Kennedy easily defeat. |
1 |
21 |
Gain Enemy if Bonnie Kennedy don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Bonnie Kennedy easily defeat. |
3 |
27 |
Gain Enemy if Bonnie Kennedy don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Bonnie Kennedy's Contacts or Allies betrays Bonnie Kennedy, ending Bonnie Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
33 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |