Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Brett Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brett Learmonth fail to help. Gain an Enemy. |
1 |
19 |
Brett Learmonth have no idea what happened to Brett Learmonth – they found Brett Learmonth's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Brett Learmonth's Contacts or Allies betrays Brett Learmonth, ending Brett Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
Victim of a crime |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
A revolution, attack or other unusual event throws Brett Learmonth's life into chaos, forcing Brett Learmonth to leave the planet. |