Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Good fortune |
1 |
22 |
Graduated. Gain an rival who is upset that Brooks Peck left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Brooks Peck do not know what happened to Brooks Peck. There is a gap in Brooks Peck's memory. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Brooks Peck's work ends up coming home with Brooks Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Switched to Merchant (Broker). |
5 |
35 |
Brooks Peck's business or ship thrives. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |