Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Spent the college years partying. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Attempted a risky adventure and was injured. |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
25 |
Failed to qualify for Ground Assault (Marine). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Good fortune |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Brown Lette foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |