Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Contact with Government. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Buck Gibson's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Buck Gibson easily defeat. |
5 |
36 |
Gain Enemy if Buck Gibson don't already have one. |