Crewman Burrell Lord  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 39 M 5 (-1) 8 (0) 7 (0) 8 (0) 9 (1) 10 (1)None58789A
Fast learner, Patient, Expansive
 
Skills
Broker 0
Drive (Mole) 1
Electronics 0
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Construction) 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Scholar Field Researcher 01
Rogue Thief 11
Drifter Wanderer 12
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A series of bad deals and decisions force Burrell Lord into bankruptcy. Burrell Lord salvages what Burrell Lord can.
2 20 Became a Scholar (Field Researcher).
2 21 Win a prestigious prize for Burrell Lord's work.
3 24 Voluntarily left Field Researcher
3 24 Became a Rogue (Thief).
3 27 Involved in a feud with a rival criminal organization.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 28 Promoted to Rogue (Thief) rank 1.
4 28 Voluntarily left Thief
4 28 Failed to qualify for Broker (Merchant).
4 28 Became a Drifter (Wanderer).
4 30 Encounter a Psionic institute.
4 30 Tested for psionic powers
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 35 Burrell Lord do not know what happened to Burrell Lord. There is a gap in Burrell Lord's memory.
6 35 Returned to Merchant (Merchant Marine).
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