Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Cameron McNamara far from home. |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
23 |
Moved to a new world. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Cameron McNamara's Contacts or Allies betrays Cameron McNamara, ending Cameron McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Voluntarily left Free Trader |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Cameron McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |