Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Gained a contact. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Carl Ede's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Carl Ede is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Carl Ede is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |