Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Returned to Scout (Courier). |
4 |
27 |
Spend several years jumping from world to world in Carl Schmidt's scout ship. |
4 |
30 |
Promoted to Scout (Courier) rank 2 with the new title Scout. |
5 |
30 |
Continued as Scout (Courier). |
5 |
31 |
Psychologically damaged by Carl Schmidt's time in the scouts. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
34 |
Carl Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
38 |
Gained a contact. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |