Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Invited to take part in a controversial event or exhibition that injures Carl Woods's social standing. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Carl Woods is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Carl Woods's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carl Woods fail to help. Gain an Enemy. |
4 |
30 |
Carl Woods have no idea what happened to Carl Woods – they found Carl Woods's ship drifting on the fringes of friendly space. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
35 |
Carl Woods's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
35 |
Became a Rogue (Thief). |
6 |
36 |
Arrested |