Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Carrie Cox's Contacts or Allies betrays Carrie Cox, ending Carrie Cox's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Befriended by a senior agent. |
3 |
23 |
Voluntarily left Law Enforcement |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Carrie Cox spend a great deal of time on the fringes of Charted Space. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Psychologically damaged by Carrie Cox's time in the scouts. |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
33 |
Failed to qualify for Free Trader (Merchant). |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
35 |
Carrie Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Failed to qualify for Colonist (Citizen). |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
39 |
Lightly injured, no permanent damage. Fully recovered. |