Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Cary Ray's trade routes and contacts, forcing Cary Ray to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Scholar (Scientist). |
2 |
23 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Physician (Scholar). |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
28 |
Caught cheating in some fashion, advancing Cary Ray's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Gain an Enemy |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Voluntarily left Scientist |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |