Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong; Charles Phillips and several others are captured and mistreated by the enemy. Gain Charles Phillips's jailer as an Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Charles Phillips's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Attacked by enemies that Charles Phillips easily defeat. |
5 |
33 |
Gain Enemy if Charles Phillips don't already have one. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |