Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Chester Gardner left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Chester Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Chester Gardner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
28 |
Severely injured. Owe 3,750 for medical bills. |
5 |
28 |
Became a Psion (Adept). |
5 |
30 |
Pick up potentially useful information using Chester Gardner's psychic powers. |
6 |
32 |
Continued as Psion (Adept). |
6 |
33 |
Gain a contact outside of normal circles. |
6 |
36 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |