Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Good fortune |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a notable military engagement. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
When dealing with an alien race, Cicero Clements botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Cicero Clements have no idea what happened to Cicero Clements – they found Cicero Clements's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Cicero Clements's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Cicero Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cicero Clements fail to help. Gain an Enemy. |
5 |
36 |
Cicero Clements's ship is damaged, and Cicero Clements have to hitch-hike Cicero Clements's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 1 Enemies. |