Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Clair Cox gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Clair Cox's ship is damaged, and Clair Cox have to hitch-hike Clair Cox's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |