Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Gained a contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Clair Medina's normal circles. Gain a Contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Clair Medina easily defeat. |
6 |
37 |
Gain Enemy if Clair Medina don't already have one. |