Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Clark Tow's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Scout (Surveyor) rank 2. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
29 |
When dealing with an alien race, Clark Tow botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Clark Tow's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Clark Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark Tow fail to help. Gain an Enemy. |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |