Clark Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 39 M 2 (-2) 7 (0) 6 (0) 7 (0) 8 (0) 8 (0)276788
Rule-conscious, Depressive
 
Skills
Astrogation 1
Drive 0
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences) 0
Seafarer 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Scout Surveyor Scout22
Scout Courier 23
 
Name Type Affinity Enmity Power Influence Species
Wesley Woods Enemy 0 5 5 0 Kargol (M/53)
Wesley Woods is diminished in both power and influence.
Archie Davidson Rival 1 1 2 2 Ziadd (M/78)
Elmira Garcia Enemy 0 3 0 3 Darmine (F/82)
Elmira Garcia is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Became a Scout (Surveyor).
2 21 Clark Tow's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2 23 Forced to continue current assignment.
2 23 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 23 Continued as Scout (Surveyor).
3 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 27 Promoted to Scout (Surveyor) rank 2.
4 27 Attempted to change assignments.
4 27 Switched to Scout (Courier) with previous rank.
4 29 When dealing with an alien race, Clark Tow botch an opportunity to gather extra intelligence about them.
4 29 Lightly injured, no permanent damage. Fully recovered.
5 31 Continued as Scout (Courier).
5 35 Spend several years jumping from world to world in Clark Tow's scout ship.
6 35 Continued as Scout (Courier).
6 36 Clark Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark Tow fail to help. Gain an Enemy.
6 36 Scarred. Fully recovered. Owe 5,000 for medical bills.
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