Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Clark White's work ends up coming home with Clark White, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
23 |
Criticised a questionable political leader on Clark White's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
Public opinion turns on Clark White. |
2 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
25 |
Continued as Entertainer (Journalist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Clark White far from home. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
33 |
Psionic abilities make Clark White uncomfortable to be around. One contact or ally becomes a rival. |
5 |
36 |
Promoted to Psion (Psi-Warrrior) rank 1. |