Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
A good deal ensures Clayton Carr is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
29 |
Severely injured. Owe 10,000 for medical bills. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
35 |
Clayton Carr spend months in the dangerous criminal underworld. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
36 |
A job goes wrong, forcing Clayton Carr to flee off-planet. |