Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Clem Finnerty have no idea what happened to Clem Finnerty – they found Clem Finnerty's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
27 |
One of Clem Finnerty's pieces of art is stolen, and the investigation brings Clem Finnerty into the criminal underworld. |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
32 |
Public opinion turns on Clem Finnerty. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A series of bad deals and decisions force Clem Finnerty into bankruptcy. Clem Finnerty salvages what Clem Finnerty can. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Clem Finnerty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |