Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Clyde Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Clyde Lette's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clyde Lette fail to help. Gain an Enemy. |
4 |
30 |
Psychologically damaged by Clyde Lette's time in the scouts. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Spend several years jumping from world to world in Clyde Lette's scout ship. |