Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
15 |
Good fortune |
1 |
16 |
Forced to continue current assignment |
1 |
16 |
Promoted to Dolphin Military (Guardian) rank 1. |
2 |
16 |
Continued as Dolphin Military (Guardian). |
2 |
17 |
Coleman Carpenter is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
2 |
20 |
Promoted to Dolphin Military (Guardian) rank 2. |
3 |
20 |
Voluntarily left Guardian |
3 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
22 |
A police detective or rival criminal forces Coleman Carpenter to flee and vows to hunt Coleman Carpenter down. Gain an Enemy. |
3 |
24 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
24 |
Continued as Rogue (Pirate). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
28 |
Continued as Rogue (Pirate). |
5 |
30 |
Crime pays off. Gain victim as Enemy. |
5 |
32 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
32 |
Continued as Rogue (Pirate). |
6 |
36 |
Betrayed by a friend. One of Coleman Carpenter's Contacts or Allies betrays Coleman Carpenter, ending Coleman Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |