Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Coleman Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
One of Coleman Henderson's pieces of art is stolen, and the investigation brings Coleman Henderson into the criminal underworld. |
5 |
37 |
Promoted to Entertainer (Performer) rank 1. |