Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Connie Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Connie Maynard's job. |
6 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Graduated with honors. |