Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Craig Skidd to flee and vows to hunt Craig Skidd down. Gain an Enemy. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Craig Skidd far from home. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Craig Skidd is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Craig Skidd's Contacts or Allies betrays Craig Skidd, ending Craig Skidd's career. That Contact or Ally becomes a Rival or Enemy. |