Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Dale Bethune's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Dale Bethune out of business. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Dale Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Dale Bethune refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dale Bethune's faith. |
5 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
34 |
Dale Bethune is caught in the periphery of a scandal. |
6 |
34 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |