Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Severely injured. Owe 7,500 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Dale McNamara's work ends up coming home with Dale McNamara, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Merchant (Broker). |
3 |
22 |
Given advanced training in a specialist field |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
27 |
Dale McNamara's business or ship thrives. |
4 |
29 |
Promoted to Merchant (Broker) rank 2. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Dale McNamara's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
33 |
Continued as Merchant (Broker). |