Crewman Dan Mcandrew  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 39 M 6 (0) 7 (0) 7 (0) 5 (-1) 10 (1) 9 (1)6775A9
Faithless
 
Skills
Athletics 0
Drive (Track) 1
Gambler 1
Gun Combat 0
Gunner 0
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Recon 0
Science (Robotic Sciences) 0
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Wanderer 12
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Earl Mullabyaly Enemy 0 1 0 6 Tezcat (M/30)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Dan Mcandrew is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dan Mcandrew as an Enemy.
2 19 Became a Drifter (Wanderer).
2 20 Attacked by enemies that Dan Mcandrew easily defeat.
2 20 Gain Enemy if Dan Mcandrew don't already have one.
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Continued as Drifter (Wanderer).
3 26 Betrayed by a friend. One of Dan Mcandrew's Contacts or Allies betrays Dan Mcandrew, ending Dan Mcandrew's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Became a Merchant (Merchant Marine).
4 28 A series of bad deals and decisions force Dan Mcandrew into bankruptcy. Dan Mcandrew salvages what Dan Mcandrew can.
5 28 Failed to qualify for Corporate (Citizen).
5 28 Submitted to the draft.
5 28 Continued as Merchant (Merchant Marine).
6 32 Continued as Merchant (Merchant Marine).
6 34 Embroiled in legal trouble.
6 36 Forced to muster out.
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