Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Dan Mcandrew is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dan Mcandrew as an Enemy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Attacked by enemies that Dan Mcandrew easily defeat. |
2 |
20 |
Gain Enemy if Dan Mcandrew don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Dan Mcandrew's Contacts or Allies betrays Dan Mcandrew, ending Dan Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine). |
4 |
28 |
A series of bad deals and decisions force Dan Mcandrew into bankruptcy. Dan Mcandrew salvages what Dan Mcandrew can. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Forced to muster out. |