Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
25 |
An expedition or voyage goes wrong, leaving Denver Reid stranded in the wilderness. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Denver Reid's Contacts or Allies betrays Denver Reid, ending Denver Reid's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Denver Reid far from home. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Denver Reid into bankruptcy. Denver Reid salvages what Denver Reid can. |