Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Betrayed by a friend. One of Dewey Stevens's Contacts or Allies betrays Dewey Stevens, ending Dewey Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
30 |
Expose or are involved in a scandal of some sort. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Dewey Stevens is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Dewey Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scholar (Scientist). |
6 |
37 |
An expedition or voyage goes wrong, leaving Dewey Stevens stranded in the wilderness. |