Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
23 |
Caught cheating in some fashion, advancing Dillard Janson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
An expedition or voyage goes wrong, leaving Dillard Janson stranded in the wilderness. |
2 |
23 |
Gain an Enemy |
2 |
25 |
Promoted to Scholar (Scientist) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
29 |
Promoted to Scholar (Scientist) rank 2. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
32 |
A disaster leaves several injured, and others blame Dillard Janson, forcing Dillard Janson to leave Dillard Janson's career. Gain a Rival. |
4 |
32 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Dillard Janson's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |