Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Doc Fowler's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Doc Fowler into bankruptcy. Doc Fowler salvages what Doc Fowler can. |
3 |
23 |
Became a Navy (Line/Crew). |
3 |
24 |
During a battle, defeat or victory depends on Doc Fowler's actions. Doc Fowler actions lead to an honorabe discharge. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
27 |
A mission goes disastrously wrong due to Doc Fowler's commander’s error or incompetence, but Doc Fowler survive. |
4 |
27 |
Cover for the commander and gain an Ally. |
4 |
28 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Marine (Ground Assault). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
32 |
Continued as Marine (Ground Assault). |
6 |
33 |
A mission goes wrong and Doc Fowler is stranded behind enemy lines. Ejected from the service. |
7 |
33 |
Failed to qualify for Performer (Entertainer). |
7 |
33 |
Became a Drifter (Barbarian). |
7 |
36 |
Offered job by a patron. Now owe him a favor. |