Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Dylan Atkins out of business. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Betrayed by a friend. One of Dylan Atkins's Contacts or Allies betrays Dylan Atkins, ending Dylan Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Agent (Intelligence) rank 3. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
An investigation takes on a dangerous turn. |
5 |
37 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |