Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
E-pab Bathfa's ship is damaged, and E-pab Bathfa have to hitch-hike E-pab Bathfa's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Scholar (Physician). |
2 |
22 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
28 |
Entangled in a bureaucratic or legal morass that distracts E-pab Bathfa from E-pab Bathfa's work. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Voluntarily left Physician |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
36 |
Retired at age 36. |